

It's looking very promising though, so keep your eyes and ears peeled. Every day there's a new breakthrough, and a new brick wall to tackle. We're doing that again with the new game, and it's both thrilling and terrifying in equal measure. Velocity 2X was relatively straightforward from a design perspective, because we already had the mechanics to build upon from the first game – whereas I've now been reminded just how tough it was to create the first Velocity - something brand new that nobody else had done before. We've been feverishly busy developing a new IP. We quickly realized that was out of our reach from a budgeting point of view, so we do have lots of ideas for that. Velocity 2X was initially called Velocity 2UP, with multiplayer cooperative gameplay. If you were ever to make another Velocity sequel, would you consider cooperative multiplayer support? Or would multiplayer not fit well with Velocity's fast-paced shooting and platforming?
Velocity 2x xbox one windows 10#
We'd like our games to be played by as many people as possible of course, so Windows 10 would make sense at some point!
Velocity 2x xbox one upgrade#
We've been waiting to upgrade our workstations at the studio from Windows 7, and 10 looks like it's addressed some of the issues we had with 8 and 9. How do you feel about Windows 10 so far? Will we ever see FuturLab games like Velocity 2X released on Windows 10?

The porting has been straightforward, mainly because we'd designed our engine to support multi-platform development from the beginning. What has the porting process been like for Velocity 2X? Has Xbox One presented any unique challenges compared to previous consoles? However, we didn't have any concrete plans until Sierra got in touch during the launch week of Velocity 2X, offering to help bring the game to more players. The engine we used to create Velocity 2X was written from the ground up to be multi-platform. What inspired you too branch out to Microsoft's platform? :pĪfter working primarily with PlayStation platforms since 2010, FuturLab is finally releasing a game for Xbox One. Players should only attempt these once they've completed the game, because, well, they've gone beyond hardcore and into dual-core. The Dual Core pack provides a set of mental dexterity races that require the control of two ships at once. You're racing through the Rokunia Ice Mines in your ship and on foot, where the temperature is fatally cold. The Critical Urgency pack contains a set of obsessively fine-tuned speed run levels. The Xbox One and Steam versions of Velocity 2X also include the 'Dual Core' and 'Critical Urgency' DLC packs that were sold separately on other platforms. It makes things fairer for people who are shorter on time, because no matter how much you practice, if your nerves don't hold up when it's time to perform, you're going to get beaten. Players can try a daily sprint as many times as they like to practice, and then they have one chance to do it for real. We've taken the practice and commit approach, like OlliOlli. What is this mode like, and do players get to try individual daily challenges more than once?
Velocity 2x xbox one free#
Oh yes that is cool, as we’re now free to focus on what really matters: dat silky gameplay.The upcoming Xbox One and Steam versions of Velocity 2X have a new daily challenge mode. So, given that marketing is vital to success, who could be better suited to hold aloft our creations than Sierra? The best bit is that we retain control of our IP… Thanks to blogging it’s now common knowledge that marketing is just as important as making a great-innovative-artistically-stunning-multiple-award-winning-GOTY (some people might say more important). I became a bottleneck for the whole project. I spent more time doing PR and marketing on Velocity 2X than I spent designing levels. We did, and we were delighted to receive an email from Sierra soon afterward asking if we’d be interested in working with them.īecause self publishing is HARD. What about this: Sierra: “Quality and passion will always pay off”? We’re working with Sierra to bring Velocity 2X to PC/Mac/Linux and Xbox One! That is to say the port is being done by us, and being published by Sierra.
